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About the project

Our project is focused on innovative methods in education and the topic of social entrepreneurship. We intend to train “ambassadors” of NFE and gamification in all countries by gathering them in two international activities. As a main result of the project, we want to prepare comprehensive gamified activities that practitioners can use in their educational programmes in the topic of Social Entrepreneurship.

What are our key objectives?

1) Sharing experience and competences amongst partners in Gamification Educational Methods and Social Entrepreneurship.

2) Presenting Social Enterprises as a way to bring sustainable social impact and promote inclusion amongst youth and youth workers.

3) Helping youth workers develop entrepreneurial skills amongst youth by creating innovative educational methods on Social Entrepreneurship.

4) Creating a guide, which will enable educators to easily use these specific tools in their daily work.

5) Disseminating gamification and NFE to youth workers in participating countries, but also sharing it amongst our networks in the EU.

WHAT WE DO

As our main goal is to transfer entrepreneurial skills and the dedication to create social impact amongst young people, we want to host 2 international training activities and develop two tangible outputs, which will be used by youth workers in their regular work. In the end of the project, we expect to have produced two high-quality tools that can be used by youth workers who are approaching the topic of Social Entrepreneurship (SE) anywhere. These tools will be highly interactive and entertaining, but also easy-to-use, with a detailed guide for practitioners.

After we are able to develop the intellectual outputs, the dissemination work will start to get it amongst as many people as we can, so the results can last for decades and be used by youthworkers daily, which would be the highest impact ever imagined, creating some tools that last.

 

Our activities:

  • Training for game-designers, developing of beta-versions of innovative gamified activities.
  • Training for youth workers to enable them to use innovative methods, developing a guide for practitioners.

 

We will also arrange 4 multiplier events targeting at least 30 youth workers, ideally coming from different parts of the hosting country in order to present the project and its main results and outcomes, to foster the cooperation with stakeholders and engage them in future activities.

MATERIALS

Simulation Game

In this manual, you can find an instruction to run a Simulation Game on the topic of Social Entrepreneurship. In the game, the players take a role of social business owners.

Worksheets

Worksheets for 2 activities that you can host. The first activity is dedicated to creating an idea for a social enterprise. The second activity is about doing market research for a Social Enterprise.

Escape rooms guide

This guide will help you design your own educational escape room, focusing on the topic of social entrepreneurship. It will lead you from idea to action, covering all the steps of building your own ER.

Escape Room toolbox

Ready instructions on how to build educational Escape Rooms on a topic of social entrepreneurship with all the puzzles and storylines included.

All the materials are developed in 5 languages: English, Spanish, Czech, Polish and Danish. You can find all the versions below:

Project activity

Comments Box SVG iconsUsed for the like, share, comment, and reaction icons

After months of work, many tests and improvements, we have finalized one of the main results of the project- the Intellectual Outputs 🥳

Very soon, the instructions and materials for both games will be published in 5 languages on our webpage enteredu.org/:
-English
-Polish
-Czech
-Spanish
-Danish

Stay tuned!👋

Powered by Logos CEFIG , Søholm 4H and EUducate

#enteredu #learnwithlogos #logosngo #cefiginternational #Cefig #euducate #soholm4h

Supported by Eramus+
... See MoreSee Less

Hello! 👋🏻

Logos NGO, Cefig International, s4hintl and Euducate met together in Malaga, Spain 🇪🇸

To eat tapas and enjoy the sea? 🍤 On ho, we are happy to make final evaluation of a two year project about gamification “Entertaining Education”. 🥳 It is hard to believe that the time passed so fast and project is almost finished, but we are more than satisfied with our cooperation.

The final step is to collect all the feedbacks, make reports, a little brainstorming and share our fruitful results with the whole world 🌍

Thanks to everyone who participated in our project and made their own contribution. Perhaps we won’t be able to part so easily and a new project is just around the corner, who knows? 😉

#entertainingeducation
... See MoreSee Less

Hello! 👋🏻 

Logos NGO, Cefig International, s4hintl and Euducate met together in Malaga, Spain 🇪🇸 

To eat tapas and enjoy the sea? 🍤 On ho, we are happy to make final evaluation of a two year project about gamification “Entertaining Education”. 🥳 It is hard to believe that the time passed so fast and project is almost finished, but we are more than satisfied with our cooperation. 

The final step is to collect all the feedbacks, make reports, a little brainstorming and share our fruitful results with the whole world 🌍 

Thanks to everyone who participated in our project and made their own contribution. Perhaps we won’t be able to part so easily and a new project is just around the corner, who knows? 😉

 #entertainingeducationImage attachmentImage attachment

Our Polish partner implemented a multiplier event in the city of Poznan 🇵🇱
We presented the results of the project, played the online escape room (You can still play it here! 👉 playonline.enteredu.org/), ran the simulation game and invited members of a local social enterprise Fundacja Pomocy Wzajemnej Barka to talk about social enterprises and what do they do to help people.

Many thanks to everyone present and see you in the future! 🍀
... See MoreSee Less

Our Polish partner implemented a multiplier event in the city of Poznan 🇵🇱  
We presented the results of the project, played the online escape room (You can still play it here! 👉 https://playonline.enteredu.org/), ran the simulation game and invited members of a local social enterprise Fundacja Pomocy Wzajemnej Barka to talk about social enterprises and what do they do to help people. 

Many thanks to everyone present and see you in the future! 🍀Image attachmentImage attachment

On the 17th of June our partner from Denmark 🇩🇰🇩🇰 implemented the multiplier event of the project 🥳🥳

We played the final version of the simulation game about social entrepreneurship. The game was held in 5 rounds and took around 2 hours ⏰

Check the photos below 👇

#enteredu #learnwithlogos #logosngo #cefiginternational #Cefig #euducate #soholm4h
... See MoreSee Less

On the 17th of June our partner from Denmark 🇩🇰🇩🇰 implemented the multiplier event of the project 🥳🥳

We played the final version of the simulation game about social entrepreneurship. The game was held in 5 rounds and took around 2 hours ⏰

Check the photos below 👇

#enteredu #learnwithlogos #logosngo #cefiginternational #cefig #euducate #soholm4hImage attachmentImage attachment

Our simulation game about social entrepreneurship is ready! 🎉
We translated it from English to Czech, Spanish, Danish and Polish in order to play it in Multiplier events in our countries! 💪

Powered by: Logos CEFIG International EUducate Søholm 4H

#education #KA2 #StrategicPartnership #educationalgame #boardgames #escaperoom #simulation #socialentrepreneurship #nonformaleducation #ERASMUS #logosngo #learnwithlogos
... See MoreSee Less

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Who we are (team)

In short, we are an international family, that shares the same values and strives to make a positive change. We are a team of 4 partners from different parts of Europe (Czech Republic, Denmark, Poland and Spain) with an enthusiastic team skilled in social entrepreneurship, designing game mechanisms as well as the organisation of international trainings.

Partners involved

CEFIG is the most experienced in Social Entrepreneurship, as they are operating as a SE themselves. They have been giving workshops and hosting activities on this topic, that’s what makes them a valuable asset to the team.

4H and their members have deep experience in simulation games and simulation activities. 4H has chosen to implement various gamification tools in the local and international youth activities in order to adapt the methodology for the needs of the target groups.

EUducate has experience in designing game mechanisms; they have practical experience with creating a board game and can bring a lot of experience with the actual creation, designing the assets of the game.

LOGOS has deep knowledge and practical experience with building escape rooms. Only since 2016, Logos Polska has been actively involved in the Erasmus+ and has built a reliable network of local and international partners, with whom they have developed projects connected to outdoor educations, Life actions role playing games (LARP), escape rooms, critical thinking, storytelling, soft skills and art.

This web page is powered by Logos NGO with the support of the Erasmus + Progmamme of the European Union.


[email protected]

+48794017718

Mansfelda 4/11, 60-855 Poznań

News from FB page: https://www.facebook.com/enteredu.org/